![]() Some, but not all, puzzles have a lethal timer attached. If anything, the setting enhances the sense of danger in needing to complete these puzzles, as our protagonists could potentially die. In fact, it takes place almost exclusively inside of a castle, only occasionally venturing outdoors.Ī standard setting is pretty typical for a video game trilogy, so I don’t hold this against the games at all. The We Were Here series never truly strays from its medieval aesthetic. The games are set in a creepy, medieval castle. Solutions can come in many different ways, but there are few puzzles where both players provide information or act without a clear divide separating them. This is usually done by activating certain buttons or pushing particular levers. In most puzzles these games offer, one player has the information the other needs to escape the scenario. Puzzles typically have one informer and one actor. (Though the games are still fun through Discord, no doubt.) 2. However, when we replayed the games, we found the walkie-talkies made for a much more interesting and compelling gameplay experience. My friend and I originally used Discord to circumvent these restrictions. These buttons emphasize the importance of not just speaking, but also listening. ![]() The radio has two separate buttons-one to send signals and the other to receive them. Voice chat in the We Were Here series revolves around an in-game two-way radio. The two players communicate via walkie-talkie. Nevertheless, all three games revolve around the same four gameplay mechanics:ġ. In addition, as of June 2020, all three games are available on Xbox One.Īs the games’ graphics, control schemes, interactivity, and polish have evolved, so too has the price tag-something that angered many fans and led to relatively lower scores, particularly for We Were Here Too. In October 2019, We Were Here became a trilogy, with We Were Here Too ( February 2, 2018) and We Were Here Together ( October 10, 2019) joining the ranks of the two-player co-op puzzle bonanza. It’s like a creepy version of Keep Talking and Nobody Explodes, and it’s available at no cost. The game is both dark and mysterious, tasking players with exploring an impressive medieval ruin, still haunted with spirits from the past. We Were Here is notable for the creativity of its various puzzles, but also for its atmosphere. The game is a free cooperative puzzler (with VR support!) in which two players must explore a medieval castle and uncover secrets in order to escape. On February 3, 2017, Total Mayhem Games released its first Steam game, We Were Here. Where The Scariest Thing is Bad Communication
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